SCP General Rules

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[GENERAL SCP RULES]
-= Basic rules of SCPs =-
 -To break open a door as a SCP, you must role a 50+, if you fail the role you must wait 5 mins. before doing it again, and you must advert “/ADVERT [RP]BREAKS DOWN DOOR”. 

-To break the gate doors, you must break them down twice, and role 75+, [NO SCP IN ALLOWED IN D-BLOCK, NO MATTER THE CLASSIFICATION [YOU WILL BE CUFFED AND OR BROUGHT TO A STAFF SIT]. 

-If your CC is left open when u respawn after being killed in a breaching faze, then u must wait 5 mins. until u can leave again. for every 1 SCP there has to be 3 site personnel.

-Once you breach you have a 5 minute grace period where you cannot be recontained

-When you are recontained or die, you have a 10 minutes

-When you breach, you must wait 10 minutes before breaching to surface


-No entering D-block or puppyguarding (staying outside to block players from leaving, or staying around the outside to get kills)

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[SAFE]
-= Safe class S.C.P are considered harmless in nature, and pose no immediate threat to humanity, or the site =-

 - You are not permitted to cause any harm (physical / mental) to Site, CI, or unrealistic SCP. 

- You must follow orders from Site personnel / Captors. - Breaking out of your CC is considered FailRP (Unless in a realistic scenario). 

- Stealing, Fighting, Threatening, or breaking Lore accurate SCP code, may result in blacklist of this, and future SCP roles. 

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[Euclid]  

-Euclid class requires valid reason for breaching their CC (I.e requested D-Class do not come, Shot at, etc. common sense). 

-Teaming with other factions (other than CI) is considered FailRP. 

-Failing to remain detained / breaking containment without valid reason, will result in a FailRP Warn / Punishment. 

- SCP are permitted to escape the site, or roam through the site, so long as their specific class rules are followed. 

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[KETER] 

- Upon breaching your CC you are required to advert "/advert BREACH". 

- You are not permitted to team with any Faction. - Making a Deal, Breaking containment (unrealistically), or failing to follow SCP lore will result in a FailRP Punishment, or removal. 

-Must follow Research orders (SCP Lore realistically) while in CC. 

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[SCP Specific]

[SCP 131 A / 131 B] 




  • You may free roam Site 14 but may not exit it unless under FearRP
  • You may aid in the containment of SCP 173
  • You may team up with other SCPs
  • You may not verbally communicate with humans.
  • You may not move if SCP-131 is looking at you

 ADVERT/BREACH RULES:May not advert and can’t breach
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[SCP 049] [Euclid Class]
 

Bio: SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time1, and are now nearly indistinguishable from whatever form is beneath them. X-rays indicate that despite this, SCP-049 does have a humanoid skeletal structure beneath its outer layer. 

  • You may only infect personnel every 10 seconds when not under fearRP.

                                   ADVERT/BREACH RULES: 

  • You may interact and speak to humans while in containment.
  • Absolutely no teaming up with any other class.
  • You may verbally communicate with humans.
  • You must have (2 or more) SCP-049-2 to bypass FearRP
  • Must follow FearRP if held at gunpoint by three personnel.
  • You may not infect hazmat units[They have a suit on].
  • May advertise to request ‘infected subjects’(2-3) to his containment cell.
  • Must alt-walk

 Timer for breach/request [30 min] CONTAINMENT PROCEDURES:SCP-049 is to be held at gunpoint by at least 3-4 armed guards. After putting on gloves, it is then cuffed and escorted back to its cell with cuffs or walking.
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[SCP 049-2] [Euclid Class]


Bio: SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. ... While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049 

  • You must attempt to kill everyone who is not an instance of SCP 049-2 or another SCP.
  • You may not kill other instances of SCP 049.
  • You may not let SCPs out of containment.
  • You may not team up with human players.
  • Do not pick up lootables from corpses.  

 ADVERT/BREACH RULES:None 
CONTAINMENT PROCEDURES:[KOS] (Kill on sight)
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[SCP 096] [Euclid Class]


 
Bio: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair. 

  • You may only kill whomever has seen your face[10 second kill cooldown].
  • Absolutely no teaming up with any other class.
  • When not stressed you must wander around aimlessly.
  • You may not spawn camp in the Class D containment cells.
  • You may not run up to people just to see their face.
  • Your victims may not hide in an area that SCP 096 cannot normally access. 
  • You may not verbally communicate with humans.

 ADVERT/BREACH RULES:May advert infrequently (15 minutes) to advert that it is causing cracks in the containment cell.  Research/Electrician/hazmat has 40 minutes to get the cell repaired. May not form cracks if there is no one online that can lead maintenance (ie. no Level 3 researchers, engineers, or qualified personnel). There must also be at least one L3 combatant online capable of recontainment. (ie. SCU, MTF, etc)Breach Time [20 min] CONTAINMENT PROCEDURES:SCP-096 is to be approached slowly by a single person and then placed a “bag” over its head [you must roll higher than 096 to succeed in the bagging process, if you fail he can kill you] or if u fix his cc within the time limit [Must roll a 50 or more] .
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[SCP 106] [Keter Class]



Bio: SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket. 

  • You must kill every human in sight.
  • Absolutely no teaming up with any other class.
  • Whenever the Femur Breaker is adverted you must go back to containment so long as there is a human sacrifice in the containment cell.
  • You are not to leave the CC while the box is up
  • You may NOT kill/capture any other SCPs
  • Must not camp or excessively prevent attempts to femur breaker (up to staff discretion) 

 ADVERT/BREACH RULES:May advert  (106s cc begins to deteriorate Breach timer started [20 min]. May also breach when its containment cell is opened or someone. When you are breached you have a [3 min] grace period during this period you may not follow personnel in an attempt to kill them until your grace period is over(this does not apply if a personnel shoots at you, you may only target that person). You must go back to containment if someone advertises the Femur Breaker is active. If no sacrifice is present in your containment cell and/or it has not been adverted then you are              not required to go back into containment. CONTAINMENT PROCEDURE:
Activate femur breaker


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[SCP 173] [Euclid Class]




Bio:  Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures. 

  • You must kill every human in sight.
  • Absolutely no teaming up with any other class.
  • You may not verbally communicate with humans.
  • You may attempt to flee if you feel you’re heavily outnumbered

 ADVERT/BREACH RULES:May advert for the containment cell to be cleaned and if not done in reasonable time [10 min timer] the door may malfunction(2-3 d-class for cleaning and/or guards) . CONTAINMENT PROCEDURES:SCP-173 is to be contained by having at least 3 staff members with direct eye contact with SCP-173. A guard is to then place SCP-173 into it’s re-containment transport (SCP Cuffs usually)
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[SCP 682] [Keter Class]




Bio:  SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. (See Addendum 682-B). 

  • You must kill every human in sight.
  • You may interact and speak to humans while in containment.
  • Absolutely no teaming up with any other class
  • You may not spawn camp in the Class D containment cells.
  • You may verbally communicate with humans.

 ADVERT/BREACH RULES:682 may advert to be fed(3 d-class), and give anaccurate timer with countdown adverts throughout the [25 minutes]. He may breach immediately upon not being fed. If the acid is up, the 682 must wait a few minutes before breaking out. Must advertise when docile and enraging. CONTAINMENT PROCEDURES:SCP-999 shall be retrieved where it can subdue to allow re-containment by dragging it back (Be Careful when removing 999)-SCP-999 only needs to tickle you once to subdue SCP-682-SCP-682 may not sit on the edge of the cell to avoid being lowered into the acid-SCP 682 may be brought down to 70000 health to become docile
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[SCP 939] [Keter Class]

   

Bio: SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg, though weight is highly variable. Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spiny dorsal ridges. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow.
 

  • May not randomly kill [must hear the sound of the player to kill them].
  • You may not interact and/or speak to humans unless to lure them. 
  • Absolutely no teaming up with any other class.
  • 939 may be tranquilized.
  • May not breach scps

 ADVERT/BREACH RULES:May advertise to be fed. D-Class must be delivered every 10 minutes. May breach if not fed(2-3 d-class). CONTAINMENT PROCEDURES:SCP-939 is to be heavily sedated or tricked into it’s CC but if neither option works SCP-939 is to be terminated until one remains.
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[SCP 1048] [Safe Class]




Bio: SCP-1048 is a small teddy bear, approximately 33 cm in height. Through testing, composition of the subject revealed no unusual qualities that make it discernible from a non-sapient teddy bear. Subject is capable of moving of its own accord, and can communicate through a small range of gestures. The subject regularly shows affection to individuals in ways found endearing by most people. Affection is usually given in the form of a hug to the lower leg, but the subject has also been observed dancing, jumping in place, and in two separate events it has even drawn child-like pictures for janitorial staff. All Foundation personnel that have interacted with the subject have responded positively to its affection, even D-class with normally sociopathic tendencies.                                                                                                                           BREACH RULES  

  • May not breach SCPS.
  • May not Harm SCPS.
  • May not Harm Humans.

                                             CONTAINMENT RULES 

  • May be told to return to medbay



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[SCP 999]  [Safe Class]
 
                                                        

Bio: SCP-999 appears to be a large, amorphous, gelatinous mass of translucent orange slime, weighing about 54 kg (120 lbs) with a consistency similar to that of peanut butter. Subject’s size and shape is easily malleable and can change shape at will, though when at rest, SCP-999 becomes a rounded, oblate dome roughly 2 meters wide and 1 meter in height.                                                                      BREACH Rules  

  • Must comply if given candy.
  • May roam the foundation(No Surface breach unless event).
  • May not got in D-Block.

                  CONTAINMENT PROCEDURES  

  • May be put back in cc(Don't do it you monster:().



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[SCP 076-2] [Keter Class]

    

Bio: SCP-076 consists of two components: a stone cube (SCP-076-1) and a humanoid entity contained within (SCP-076-2).
SCP-076-1 is a 3 m cube made of black speckled metamorphic stone. All surfaces outside and within SCP-076-1 are covered in deeply engraved patterns corresponding to no known civilizations. Radioisotope analysis indicates that the object is approximately ten thousand (10,000) years old. A door is located on one side, sealed with a lock 0.5 m in width, surrounded by twenty (20) smaller locks in a circular pattern. As of yet, none of the keys have been found, making the door impossible to lock once closed.

  • You must attack anything that challenges you(does not apply if gun is on safety)
  • You may kill anything that attacks you
  • You may kill anything that stands in your way

ADVERT/BREACH RULES:Must advertise that you are regenerating and you must wait 40 minutes before breaching. CONTAINMENT PROCEDURES:SCP-076-2 is to be terminated on site if hostile.May be terminated.
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[SCP 073] [Euclid Class]


                                                            

Bio :SCP-073 appears to be a heavily-tanned male of Arabic or Middle Eastern descent in his early thirties, 185 cm (6'1") tall and 75 kg (165 lbs), with black hair and blue eyes. Arms, legs, spinal cord, and shoulder blades of the subject appear to have been replaced with artificial versions of unknown make and metal. Subject only takes notice of this when it is pointed out, and states that it has no knowledge of how, why, or when these replacements took place, stating it had had them as long as it could remember. There is a symbol engraved into the forehead of the subject, which appears to be of Sumerian origin. Symbol has of yet been untranslated, and subject appears distressed when the symbol is mentioned at all, refusing to speak on it. Subject does need to eat and drink on a regular basis, but is strictly carnivorous owing to its effect on plant-based items.                                                                        

   ADVERT/BREACH RULES


  • You may roam the facility [Not D-block you will be cuffed].
  • You may advertise to be requested to be released [5 min timer].
  • You may not use foundation equipment.
  • You must follow the foundation command.
  • You may not harm foundation personnel.

                               CONTAINMENT PROCEDURES 

  • You may be asked to be returned to your cell/Escorted if need be.

               

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